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CGI
2003
IEEE
14 years 3 months ago
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
In most vehicle simulators, complete physical mockups equipped with steering wheel, gearshift and pedals are required. These devices are essential in trying to simulate real condi...
Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann...
VR
2000
IEEE
127views Virtual Reality» more  VR 2000»
14 years 2 months ago
Physically-based Manipulation on the Responsive Workbench
This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...
Bernd Fröhlich, Henrik Tramberend, Andrew C. ...
IPPS
1994
IEEE
14 years 2 months ago
Parallel Evaluation of a Parallel Architecture by Means of Calibrated Emulation
A parallel transputer-based emulator has been developed to evaluate the DDM--ahighlyparallel virtual shared memory architecture. The emulator provides performance results of a har...
Henk L. Muller, Paul W. A. Stallard, David H. D. W...
PRICAI
2010
Springer
13 years 8 months ago
Towards Artificial Systems: What Can We Learn from Human Perception?
Research in learning algorithms and sensor hardware has led to rapid advances in artificial systems over the past decade. However, their performance continues to fall short of the ...
Heinrich H. Bülthoff, Lewis L. Chuang
CA
2002
IEEE
14 years 3 months ago
AMOBA: A Database System for Annotating Captured Human Movements
For the management of a large number of motion data for humanoid virtual actors we propose to use a database system to store and retrieve motion data with additional information. ...
Stefan Grünvogel, Jens Piesk, Stephan Schwich...