Abstract: In this demonstration we introduce a technology to support knowledge structuring processes already at the time of their creation by building up concept structures in real...
Abstract. In this study we compared human discrimination performance for real and virtual curved shapes. To simulate a curved shape we used a device that could independently orient...
Maarten W. A. Wijntjes, Akihiro Sato, Astrid M. L....
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
this is via the ”Motion Abstraction”. This is a single abstraction that represents any type of animation of a character. Different implementations of the ion can provide very ...
M. Gillies, Vinoba Vinayagamoorthy, D. Robeterson,...
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...