Sciweavers

2115 search results - page 122 / 423
» Real-time virtual humans
Sort
View
PKDD
2004
Springer
199views Data Mining» more  PKDD 2004»
14 years 3 months ago
SemanticTalk: Software for Visualizing Brainstorming Sessions and Thematic Concept Trails on Document Collections
Abstract: In this demonstration we introduce a technology to support knowledge structuring processes already at the time of their creation by building up concept structures in real...
Christian Biemann, Karsten Böhm, Gerhard Heye...
HAPTICS
2008
IEEE
14 years 4 months ago
Haptic Perception of Real and Virtual Curvature
Abstract. In this study we compared human discrimination performance for real and virtual curved shapes. To simulate a curved shape we used a device that could independently orient...
Maarten W. A. Wijntjes, Akihiro Sato, Astrid M. L....
VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
13 years 8 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
IVA
2005
Springer
14 years 3 months ago
A Platform Independent Architecture for Virtual Characters and Avatars
this is via the ”Motion Abstraction”. This is a single abstraction that represents any type of animation of a character. Different implementations of the ion can provide very ...
M. Gillies, Vinoba Vinayagamoorthy, D. Robeterson,...
VRML
2004
ACM
14 years 3 months ago
A VRML97-X3D extension for massive scenery management in virtual worlds
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...
Jean-Eudes Marvie, Kadi Bouatouch