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PCM
2010
Springer
160views Multimedia» more  PCM 2010»
13 years 8 months ago
A Multi-pass VBR Rate Control Method for Video Plus Depth Based Mobile 3D Video Coding
Abstract. Video plus depth based 3D video gradually goes mobile. Taking into account the time-varying characteristics of wireless communication, this paper proposes a multi-pass va...
Yanwei Liu, Guangchao Peng, Yahui Hu, Song Ci, Hui...
HAPTICS
2007
IEEE
14 years 4 months ago
Discriminability of Real and Virtual Surfaces with Triangular Gratings
Human sensitivity to height differences in textured surfaces is on the order of microns. Research on human texture perception requires texture samples with precisely controlled mi...
Matthew Kocsis, Hong Z. Tan, Bernard D. Adelstein
PRESENCE
2002
116views more  PRESENCE 2002»
13 years 9 months ago
Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones
HCI
2009
13 years 8 months ago
Agency Attribution in Human-Computer Interaction
Abstract. Social psychologists have documented that people attribute a humanlike agency to computers. Work in human motor cognition has identified a related effect known as "i...
John E. McEneaney
HAPTICS
2003
IEEE
14 years 3 months ago
Passive and Active Assistance for Human Performance of a Simulated Underactuated Dynamic Task
Machine-mediated training of dynamic task completion is typically implemented with passive intervention via virtual fixtures or active assist by means of record and replay strateg...
Marcia Kilchenman O'Malley, Abhishek Gupta