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TOG
2002
167views more  TOG 2002»
13 years 9 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
SPATIALCOGNITION
2010
Springer
13 years 8 months ago
Human EEG Correlates of Spatial Navigation within Egocentric and Allocentric Reference Frames
We investigated the impact of path complexity on brain dynamics of subjects who preferentially use an egocentric (Turners) or an allocentric (Nonturners) reference frame during spa...
Markus Plank, Hermann J. Müller, Julie Onton,...
IJVR
2008
135views more  IJVR 2008»
13 years 10 months ago
Employing Virtual Lecturers' Facial Expressions in Virtual Educational Environments
This research began with a preliminary exploratory study that observed the relationship between the facial expressions of three human lecturers in a real academic lecture theatre a...
G. Theonas, D. Hobbs, D. Rigas
HAPTICS
2007
IEEE
14 years 4 months ago
Tilt Perception by Constant Tactile and Constant Proprioceptive Feedback through a Human System Interface
Tilt perception through a haptic human system interface is experimentally investigated. Tactile feedback is provided by vibration motors and proprioceptive feedback by the Cybergr...
Franziska K. B. Freyberger, Martin Kuschel, Bertho...
ROBOTICA
2006
132views more  ROBOTICA 2006»
13 years 10 months ago
Human arm kinematics for robot based rehabilitation
The paper considers a technique for computation of the inverse kinematic model of the human arm for robot based rehabilitation that uses measurements of the hand position and orie...
Matjaz Mihelj