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AIIDE
2006
13 years 11 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
JOCN
2010
123views more  JOCN 2010»
13 years 5 months ago
Human Brain Dynamics Accompanying Use of Egocentric and Allocentric Reference Frames during Navigation
Maintaining spatial orientation while travelling requires integrating spatial information encountered from an egocentric viewpoint with accumulated information represented within ...
Klaus Gramann, Julie Onton, Davide Riccobon, Herma...
BPM
2009
Springer
126views Business» more  BPM 2009»
14 years 2 months ago
Micro Workflow Gestural Analysis: Representation in Social Business Processes
Abstract. Enterprises are finding limitations with current modelling and hierarchical methodologies which have human agents as a key component. By requiring a priori knowledge of b...
Ben Jennings, Anthony Finkelstein
ICPP
1999
IEEE
14 years 2 months ago
A Bandwidth-Efficient Implementation of Mesh with Multiple Broadcasting
This paper presents a mesh with virtual buses as the bandwidth-efficient implementation of the mesh with multiple broadcasting on which many computational problems can be solved w...
Jong Hyuk Choi, Bong Wan Kim, Kyu Ho Park, Kwang-I...
RTAS
2009
IEEE
14 years 4 months ago
Partial Program Admission
Abstract—Real-time systems on non-preemptive platforms require a means of bounding the execution time of programs for admission purposes. Worst-Case Execution Time (WCET) is most...
Michael Wilson, Ron Cytron, Jonathan S. Turner