Sciweavers

2115 search results - page 138 / 423
» Real-time virtual humans
Sort
View
CHI
2003
ACM
14 years 10 months ago
Gaze- vs. hand-based pointing in virtual environments
This paper contributes to the nascent body of literature on pointing performance in Virtual Environments (VEs), comparing gaze- and hand-based pointing. Contrary to previous findi...
Nathan Cournia, John D. Smith, Andrew T. Duchowski
WWW
2008
ACM
14 years 10 months ago
Finding core members in virtual communities
Finding the core members of a virtual community is an important problem in community analysis. Here we presented an simulated annealing algorithm to solve this problem by optimizi...
Haiqiang Chen, Xueqi Cheng, Yue Liu
CHI
2009
ACM
14 years 10 months ago
Acquiring a professional "second life": problems and prospects for the use of virtual worlds in business
The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we ha...
Jason B. Ellis, Katherine Bessière, Wendy A...
HAPTICS
2009
IEEE
14 years 4 months ago
Performance related energy exchange in haptic human-human interaction in a shared virtual object manipulation task
In order to enable intuitive physical interaction with autonomous robots as well as in collaborative multi-user virtual reality and teleoperation systems a deep understanding of h...
Daniela Feth, Raphaela Groten, Angelika Peer, Sand...
CHI
2000
ACM
14 years 2 months ago
Traversable interfaces between real and virtual worlds
Traversable interfaces establish the illusion that virtual and physical worlds are joined together and that users can physically cross from one to the other. Our design for a trav...
Boriana Koleva, Holger Schnädelbach, Steve Be...