We describe an implementation that has users `flick' notes, images, audio, and video files onto virtual piles beyond the display of small-screen devices. This scheme allows P...
QianYing Wang, Tony Hsieh, Meredith Ringel Morris,...
Sign languages have been proven to be natural languages, as capable of expressing human thoughts and emotions as traditional languages are. The distinct visual and spatial nature ...
Beifang Yi, Frederick C. Harris Jr., Sergiu M. Das...
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
In this work, we create an audio-video link via an interactive sculpture to facilitate casual, sociable communication between two remote spaces. This communication installation wa...