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CHI
2006
ACM
16 years 4 months ago
Virtual information piles for small screen devices
We describe an implementation that has users `flick' notes, images, audio, and video files onto virtual piles beyond the display of small-screen devices. This scheme allows P...
QianYing Wang, Tony Hsieh, Meredith Ringel Morris,...
CHI
2005
ACM
16 years 4 months ago
From creating virtual gestures to "writing" in sign languages
Sign languages have been proven to be natural languages, as capable of expressing human thoughts and emotions as traditional languages are. The distinct visual and spatial nature ...
Beifang Yi, Frederick C. Harris Jr., Sergiu M. Das...
ICWSM
2010
15 years 5 months ago
Modeling Group Dynamics in Virtual Worlds
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
Fahad Shah, Gita Reese Sukthankar, Chris Usher
DALT
2009
Springer
15 years 7 months ago
Explaining and Predicting the Behavior of BDI-Based Agents in Role-Playing Games
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
CHI
2005
ACM
16 years 4 months ago
Chit chat club: bridging virtual and physical space for social interaction
In this work, we create an audio-video link via an interactive sculpture to facilitate casual, sociable communication between two remote spaces. This communication installation wa...
Karrie Karahalios, Kelly Dobson