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FGR
2000
IEEE
386views Biometrics» more  FGR 2000»
15 years 8 months ago
A Virtual 3D Blackboard: 3D Finger Tracking Using a Single Camera
We present a method for tracking the 3D position of a nger, using a single camera placed several meters away from the user. After skin detection, we use motion to identify the ges...
Andrew Wu, Mubarak Shah, Niels da Vitoria Lobo
CW
2004
IEEE
15 years 8 months ago
Modeling of Bodies and Clothes for Virtual Environments
Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requireme...
Nadia Magnenat-Thalmann, Frederic Cordier, Hyewon ...
CHI
2002
ACM
16 years 4 months ago
Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds
A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances ...
Jonathan Green, Holger Schnädelbach, Boriana ...
HAPTICS
2006
IEEE
15 years 10 months ago
Discrimination of Real and Virtual High-Definition Textured Surfaces
Research on haptic texture perception requires the availability of textured surfaces with high precision and fine resolution. Given the exquisite sensitivity of the human fingers ...
Hong Z. Tan, Bernard D. Adelstein, Ryan Traylor, M...
TABLETOP
2008
IEEE
15 years 10 months ago
The deformable workspace: A membrane between real and virtual space
We propose a variant of the multi-touch display technology that introduces an original way of manipulating threedimensional data. The underlying metaphor is that of a deformable s...
Yoshihiro Watanabe, Álvaro Cassinelli, Taka...