Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
This paper provides a brief overview of an implicit training method used for teaching autonomous agents to represent humans in 3D Virtual Worlds without any explicit training effo...
Anton Bogdanovych, Marc Esteva, Simeon J. Simoff, ...
We present a system that allows users of any skill to conduct a virtual orchestra. Tempo and volume of the orchestra's performance are influenced with a baton. Pinocchio work...
Bernd Bruegge, Christoph Teschner, Peter Lachenmai...
This study examines the working memory systems involved in human wayfinding. In the learning phase 24 participants learned two routes in a novel photorealistic virtual environment...
Tobias Meilinger, Markus Knauff, Heinrich H. B&uum...
Virtual human research has often modeled nonverbal behaviors based on the findings of psychological research. In recent years, however, there have been growing efforts to use auto...