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VR
2011
IEEE
224views Virtual Reality» more  VR 2011»
14 years 8 months ago
Velocity-dependent dynamic curvature gain for redirected walking
—Redirected walking (RDW) techniques allow people to walk in a larger virtual space than the physical extents of the laboratory. We describe two experiments conducted to investig...
Christian T. Neth, Jan L. Souman, David Engel, Uwe...
187
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TVCG
2010
205views more  TVCG 2010»
15 years 2 months ago
Estimation of Detection Thresholds for Redirected Walking Techniques
—In immersive virtual environments (IVEs) users can control their virtual viewpoint by moving their tracked head and by walking through the real world. Usually, movements in the ...
Frank Steinicke, Gerd Bruder, Jason Jerald, Harald...
123
Voted
TABLETOP
2008
IEEE
15 years 11 months ago
On top of tabletop: A virtual touch panel display
In the real world, a physical tabletop provides public and private needs for people around the table. For competing scenarios such as playing a poker game or running a price negot...
Li-Wei Chan, Ting-Ting Hu, Jin-Yao Lin, Yi-Ping Hu...
CHI
2010
ACM
15 years 11 months ago
Supporting sandtray therapy on an interactive tabletop
We present the iterative design of a virtual sandtray application for a tabletop display. The purpose of our prototype is to support sandtray therapy, a form of art therapy typica...
Mark S. Hancock, Thomas ten Cate, M. Sheelagh T. C...
ACMACE
2007
ACM
15 years 8 months ago
Interactive AR bowling system by vision-based tracking
This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowli...
Yuko Uematsu, Hideo Saito