Sciweavers

2115 search results - page 216 / 423
» Real-time virtual humans
Sort
View
IVA
2010
Springer
15 years 3 months ago
Using Artificial Team Members for Team Training in Virtual Environments
In a good team, members do not only perform their individual task, they also coordinate their actions with other members of the team. Developing such team skills usually involves e...
Jurriaan van Diggelen, Tijmen Muller, Karel van de...
133
Voted
HAPTICS
2008
IEEE
15 years 11 months ago
Does Judgement of Haptic Virtual Texture Roughness Scale Monotonically with Lateral Force Modulation?
Abstract. We describe experiments that compared the perceived relative roughness of textured virtual walls synthesized with an accurately controlled haptic interface. Texture was m...
Gianni Campion, Andrew H. C. Gosline, Vincent Hayw...
ICRA
2007
IEEE
133views Robotics» more  ICRA 2007»
15 years 11 months ago
Passive Virtual Fixtures Based on Simulated Position-Dependent Anisotropic Plasticity
— This paper presents an approach for producing virtual fixture based on simulated plasticity, which can be used for assisting precise manual manipulations performed by human us...
Ryo Kikuuwe, Naoyuki Takesue, Hideo Fujimoto
CCIA
2007
Springer
15 years 10 months ago
Completing the Virtual Analogy of Real Institutions via iObjects
Electronic Institutions are regulated environments populated by autonomous software agents that perform tasks on behalf of users. 3D Electronic Institutions extend EI with 3D Virt...
Inmaculada Rodríguez, Maria Salamó, ...
130
Voted
IUI
2004
ACM
15 years 10 months ago
Virtual mouse vision based interface
A vision-based virtual mouse interface is described that utilizes a robotic head, visual tracking of the users head and hand positions and recognition of user hand signs to contro...
Paul Robertson, Robert Laddaga, Max Van Kleek