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VRST
2003
ACM
15 years 10 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
159
Voted
HAPTICS
2007
IEEE
15 years 11 months ago
A Behavioral Adaptation Approach to Identifying Visual Dependence of Haptic Perception
Both haptic and visual senses play a role in how we explore our environment. Previous studies have shown that vision plays a very strong role in perception of object stiffness, ye...
James S. Sulzer, Arsalan Salamat, Vikram S. Chib, ...
126
Voted
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 10 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
IJCAI
2003
15 years 6 months ago
A Learning-Based Jam Session System that Imitates a Player's Personality Model
This paper describes a jam session system that enables a human player to interplay with virtual players which can imitate the player personality models of various human players. P...
Masatoshi Hamanaka, Masataka Goto, Hideki Asoh, No...
128
Voted
CHI
2009
ACM
16 years 5 months ago
Dancing with myself: the interactive visual canon platform
The canon is a composition pattern with a long history and many forms. The concept of the canon has also been applied to experimental film making and on Japanese television. We de...
Christoph Bartneck, Martijn ten Bhömer, Mathi...