Sciweavers

2115 search results - page 298 / 423
» Real-time virtual humans
Sort
View
155
Voted
ACMDIS
2008
ACM
15 years 6 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
IVA
2010
Springer
15 years 2 months ago
Smart Events and Primed Agents
We describe a new organization for virtual human responses to dynamically occurring events. In our approach behavioral responses are enumerated in the representation of the event i...
Catherine Stocker, Libo Sun, Pengfei Huang, Wenhu ...
HCI
2009
15 years 2 months ago
User Centered Design of a Learning Object Repository
This work outlines the design process of a user centered learning object repository. A repository should foster the development and acquisition of both generic and specific informa...
Núria Ferran, Ana-Elena Guerrero-Rold&aacut...
BICA
2010
14 years 11 months ago
Explanatory Aspirations and the Scandal of Cognitive Neuroscience
In this position paper we argue that BICA must simultaneously be compatible with the explanation of human cognition and support the human design of artificial cognitive systems. Mo...
Ross Gayler, Simon D. Levy, Rens Bod
AGI
2011
14 years 8 months ago
Generalization of Figure-Ground Segmentation from Binocular to Monocular Vision in an Embodied Biological Brain Model
Abstract. Humans have the remarkable ability to generalize from binocular to monocular figure-ground segmentation of complex scenes. This is clearly evident anytime we look at a p...
Brian Mingus, Trent Kriete, Seth A. Herd, Dean Wya...