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ATAL
2010
Springer
14 years 8 days ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani
ISI
2006
Springer
13 years 11 months ago
The Hats Simulator and Colab: An Integrated Information Fusion Challenge Problem and Collaborative Analysis Environment
We present an overview of our work in information fusion for intelligence analysis. This work includes the Hats Simulator and the COLAB system. The Hats Simulator is a parameterize...
Clayton T. Morrison, Paul R. Cohen
CIE
2004
Springer
13 years 11 months ago
University of Southern California's Institute for Creative Technologies
When dealing with large, distributed systems that use state-of-the-art components, individual components are usually developed in parallel. As development continues, the decouplin...
Michael van Lent
PRESENCE
2002
113views more  PRESENCE 2002»
13 years 10 months ago
"It/I": A Theater Play Featuring an Autonomous Computer Character
"It / I" is a two-character theater play where the human character I (played by a real actor) is taunted and played with by an autonomous computer character It on a comp...
Claudio S. Pinhanez, Aaron F. Bobick
ISVC
2010
Springer
13 years 9 months ago
RibbonView: Interactive Context-Preserving Cutaways of Anatomical Surface Meshes
We present an interactive visualization tool that provides users with the capability of cutting away the surfaces of enclosing objects to reveal interior or occluded objects. This ...
Tim McInerney, P. Crawford