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IVA
2010
Springer
13 years 9 months ago
"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction
The ability of artificial companions (virtual agents or robots) to establish meaningful relationships with users is still limited. In humans, a key aspect of such ability is empath...
Iolanda Leite, Samuel Mascarenhas, André Pe...
IVA
2010
Springer
13 years 9 months ago
Dimensional Emotion Prediction from Spontaneous Head Gestures for Interaction with Sensitive Artificial Listeners
This paper focuses on dimensional prediction of emotions from spontaneous conversational head gestures. It maps the amount and direction of head motion, and occurrences of head nod...
Hatice Gunes, Maja Pantic
WWW
2006
ACM
14 years 11 months ago
The impact of online music services on the demand for stars in the music industry
The music industry's business model is to produce stars. In order to do so, musicians producing music that fits into well defined clusters of factors explaining the demand of...
Ian Pascal Volz
CHI
2009
ACM
14 years 11 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
CHI
2008
ACM
14 years 11 months ago
WallCology: designing interaction affordances for learner engagement in authentic science inquiry
The broadening array of technologies available to support the design of classroom activity has the potential to reshape science learning in schools. This paper presents a ubiquito...
Brenda López Silva, Brian Uphoff, Darshan B...