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ISCAPDCS
2004
13 years 11 months ago
Building Collaborative Environments for Advanced Computing
Abstract. Synchronous collaborative systems allow geographically distributed participants to form a virtual work environment enabling cooperation between peers and enriching the hu...
Gareth J. Lewis, S. Mehmood Hasan, Vassil N. Alexa...
WSCG
2003
150views more  WSCG 2003»
13 years 11 months ago
Smart Objects for Attentive Agents
We present an extended framework for modelling agent-object interactions in virtual environments. Our framework is based on the concept of Smart Objects and provides agents with p...
Christopher Peters, Simon Dobbyn, Brian MacNamee, ...
GAMEON
2000
13 years 11 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
GRAPHICSINTERFACE
2000
13 years 11 months ago
Analysis and Synthesis of Structural Textures
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
Laurent Lefebvre, Pierre Poulin
ICML
2010
IEEE
13 years 11 months ago
COFFIN: A Computational Framework for Linear SVMs
In a variety of applications, kernel machines such as Support Vector Machines (SVMs) have been used with great success often delivering stateof-the-art results. Using the kernel t...
Sören Sonnenburg, Vojtech Franc