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IJVR
2007
171views more  IJVR 2007»
13 years 8 months ago
Real Time Rendering and Animation of Virtual Characters
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...
Yvonne Jung, Christian Knöpfle
ACCV
2006
Springer
14 years 2 months ago
Virtual Fashion Show Using Real-Time Markerless Motion Capture
Abstract. This paper presents a motion capture system using two cameras that is capable of estimating a constrained set of human postures in real time. We first obtain a 3D shape ...
Ryuzo Okada, Björn Stenger, Tsukasa Ike, Nobu...
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
14 years 24 days ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
VAST
2004
ACM
14 years 2 months ago
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the nu...
G. Ryder, P. A. Flack, A. M. Day
AMDO
2008
Springer
13 years 10 months ago
Real-Time 3D Body Pose Tracking from Multiple 2D Images
We present a human body motion tracking system for an interactive virtual simulation training environment. This system captures images using IR illumination and near-IR cameras to ...
Chi-Wei Chu, Ramakant Nevatia