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ISVC
2007
Springer
14 years 4 months ago
Blur in Human Vision and Increased Visual Realism in Virtual Environments
Abstract. A challenge for virtual reality (VR) applications is to increase the realism of an observer’s visual experience. For this purpose the variation of the blur an observer ...
Michael S. Bittermann, I. Sevil Sariyildiz, Ö...
ITIIS
2010
343views more  ITIIS 2010»
13 years 4 months ago
Dynamic Manipulation of a Virtual Object in Marker-less AR system Based on Both Human Hands
This paper presents a novel approach to control the augmented reality (AR) objects robustly in a marker-less AR system by fingertip tracking and hand pattern recognition. It is kn...
Junchul Chun, Byungsung Lee
AIIDE
2008
14 years 10 days ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
CA
2003
IEEE
14 years 3 months ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan
MRC
2003
182views Robotics» more  MRC 2003»
13 years 11 months ago
Virtual Synergy: A Human-Robot Interface for Urban Search and Rescue
This paper describes the Virtual Synergy interface, which combines a three dimensional graphical interface with physical robots to allow for collaboration among multiple human res...
Sheila Tejada, Andrew Cristina, Priscilla Goodwyne...