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IVA
2009
Springer
14 years 3 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
MIRAGE
2009
Springer
14 years 3 months ago
Tracking and Retexturing Cloth for Real-Time Virtual Clothing Applications
In this paper, we describe a dynamic texture overlay method from monocular images for real-time visualization of garments in a virtual mirror environment. Similar to looking into a...
Anna Hilsmann, Peter Eisert
SIGGRAPH
1996
ACM
14 years 21 days ago
The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing
This paper presents a paradigm for automatically generating complete camera specifications for capturing events in virtual 3D environments in real-time. We describe a fully implem...
Li-wei He, Michael F. Cohen, David Salesin
CMMR
2005
Springer
143views Music» more  CMMR 2005»
13 years 10 months ago
The BRASS Project, from Physical Models to Virtual Musical Instruments: Playability Issues
The Brass project aims to deliver software virtual musical instruments (trumpet, trombone, tenor saxophone) based on physical modelling. This requires to work on some aspects of th...
Christophe Vergez, Patrice Tisserand
MVA
2000
154views Computer Vision» more  MVA 2000»
13 years 10 months ago
Feature-Based Real-Time Human Face Tracking Using Lie Algebras
We have developed a novel human face tracking system that operates in real time at the video frame rate without a need for any special hardware. Our approach is based on the use o...
Akira Inoue, Tom Drummond, Roberto Cipolla