The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
We present Place Storming, an original method of brainstorming technological concepts, particularly in the area of pervasive computing. Place Storming is contextdriven and play-ba...
We describe a statistical approach to software debugging in the presence of multiple bugs. Due to sparse sampling issues and complex interaction between program predicates, many g...
Alice X. Zheng, Michael I. Jordan, Ben Liblit, May...
This sketch presents the design and preliminary results of a study that investigates the transference of motor skills learned in a haptic-enabled virtual environment to performanc...
Christopher Sewell, Nikolas H. Blevins, Sumanth Pe...
We propose DHCS, a method of distributed, hierarchical clustering and summarization for online data analysis and mining in sensor networks. Different from the acquisition and aggre...