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VRST
2010
ACM
13 years 5 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
NORDICHI
2004
ACM
14 years 1 months ago
Place storming: performing new technologies in context
We present Place Storming, an original method of brainstorming technological concepts, particularly in the area of pervasive computing. Place Storming is contextdriven and play-ba...
Ken Anderson, Jane McGonigal
ICML
2006
IEEE
14 years 8 months ago
Statistical debugging: simultaneous identification of multiple bugs
We describe a statistical approach to software debugging in the presence of multiple bugs. Due to sparse sampling issues and complex interaction between program predicates, many g...
Alice X. Zheng, Michael I. Jordan, Ben Liblit, May...
HAPTICS
2007
IEEE
14 years 1 months ago
The Effect of Virtual Haptic Training on Real Surgical Drilling Proficiency
This sketch presents the design and preliminary results of a study that investigates the transference of motor skills learned in a haptic-enabled virtual environment to performanc...
Christopher Sewell, Nikolas H. Blevins, Sumanth Pe...
WAIM
2007
Springer
14 years 1 months ago
Distributed, Hierarchical Clustering and Summarization in Sensor Networks
We propose DHCS, a method of distributed, hierarchical clustering and summarization for online data analysis and mining in sensor networks. Different from the acquisition and aggre...
Xiuli Ma, Shuangfeng Li, Qiong Luo, Dongqing Yang,...