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ACMACE
2006
ACM
14 years 1 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
WMTE
2002
IEEE
14 years 13 days ago
Environmental Detectives: PDAs as a Window into a Virtual Simulated World
The use of computer simulations is changing the nature of scientific investigation and providing us unique insights into the way that the world works. As simulation moves from the...
Eric Klopfer, Kurt Squire, Henry Jenkins
CORR
2007
Springer
122views Education» more  CORR 2007»
13 years 7 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson
JMLR
2008
141views more  JMLR 2008»
13 years 7 months ago
Accelerated Neural Evolution through Cooperatively Coevolved Synapses
Many complex control problems require sophisticated solutions that are not amenable to traditional controller design. Not only is it difficult to model real world systems, but oft...
Faustino J. Gomez, Jürgen Schmidhuber, Risto ...
IROS
2007
IEEE
193views Robotics» more  IROS 2007»
14 years 1 months ago
Temporal segmentation and recognition of body motion data based on inter-limb correlation analysis
— A method for segmentation and recognition of human body behavior data is proposed. Recognition of human body movements is getting larger interests in robotic research field, s...
Toru Nakata