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IGARSS
2009
13 years 5 months ago
NDSA Measurements between Two LEO Satellites in Ku and K Bands for the Tropospheric Water Vapor Estimate: Performance Evaluation
In this work we present a software simulator for the performance evaluation of the NDSA (Normalized Differential Spectral Absorption) method at global scale assuming a realistic s...
Fabrizio Cuccoli, Luca Facheris
CORR
2006
Springer
140views Education» more  CORR 2006»
13 years 7 months ago
A Vortex Method for Bi-phasic Fluids Interacting with Rigid Bodies
We present an accurate Lagrangian method based on vortex particles, level-sets, and immersed boundary methods, for animating the interplay between two fluids and rigid solids. We ...
Mathieu Coquerelle, Jérémie Allard, ...
SIGGRAPH
2000
ACM
13 years 12 months ago
Interactive manipulation of rigid body simulations
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...
APVIS
2004
13 years 9 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
VRST
2005
ACM
14 years 1 months ago
Search and transitioning for motion captured sequences
Animators today have started using motion captured (mocap) sequences to drive characters. Mocap allows rapid acquisition of highly realistic animation data. Consequently animators...
Suddha Basu, Shrinath Shanbhag, Sharat Chandran