Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
This paper presents a novel approach for the generation of realistic speech synchronized 3D facial animation that copes with anticipatory and perseveratory coarticulation. The met...
This paper describes a probabilistic framework for faithful reproduction of dynamic facial expressions on a synthetic face model with MPEG-4 facial animation parameters (FAPs) whil...
This paper presents a method for visual object categorization based on encoding the joint textural information in objects and the surrounding background, and requiring no segmenta...
Alireza Tavakoli Targhi, Andrzej Pronobis, Heydar ...
The particle swarm algorithm contains elements which map fairly strongly to the foraging problem in behavioural ecology. In this paper, we show how some simple adaptions to the sta...