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CGF
2010
129views more  CGF 2010»
13 years 4 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
CG
2006
Springer
13 years 7 months ago
Facial animation based on context-dependent visemes
This paper presents a novel approach for the generation of realistic speech synchronized 3D facial animation that copes with anticipatory and perseveratory coarticulation. The met...
José Mario De Martino, Léo Pini Maga...
TCSV
2008
161views more  TCSV 2008»
13 years 7 months ago
Dynamic Facial Expression Analysis and Synthesis With MPEG-4 Facial Animation Parameters
This paper describes a probabilistic framework for faithful reproduction of dynamic facial expressions on a synthetic face model with MPEG-4 facial animation parameters (FAPs) whil...
Yongmian Zhang, Qiang Ji, Zhiwei Zhu, Beifang Yi
ICPR
2008
IEEE
14 years 8 months ago
Joint visual vocabulary for animal classification
This paper presents a method for visual object categorization based on encoding the joint textural information in objects and the surrounding background, and requiring no segmenta...
Alireza Tavakoli Targhi, Andrzej Pronobis, Heydar ...
ANTSW
2006
Springer
13 years 11 months ago
Extending the Particle Swarm Algorithm to Model Animal Foraging Behaviour
The particle swarm algorithm contains elements which map fairly strongly to the foraging problem in behavioural ecology. In this paper, we show how some simple adaptions to the sta...
Cecilia Di Chio, Riccardo Poli, Paolo Di Chio