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» Realistic Animation of Liquids
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ICVGIP
2008
13 years 9 months ago
Real-Time Painterly Rendering of Terrains
We present a non-photo realistic, real-time painterly rendering technique for terrains. The painterly appearance and the impression of terrains is created by effectively rendering...
Shiben Bhattacharjee, P. J. Narayanan
TOG
2008
111views more  TOG 2008»
13 years 7 months ago
Clone attack! Perception of crowd variety
When simulating large crowds, it is inevitable that the models and motions of many virtual characters will be cloned. However, the perceptual impact of this trade-off has never be...
Rachel McDonnell, Michéal Larkin, Simon Dob...
CGF
2005
142views more  CGF 2005»
13 years 7 months ago
Garment Motion Capture Using Color-Coded Patterns
In this paper we present an image-based algorithm for surface reconstruction of moving garment from multiple calibrated video cameras. Using a color-coded cloth texture, we reliab...
Volker Scholz, Timo Stich, Michael Keckeisen, Mark...
CGF
2004
94views more  CGF 2004»
13 years 7 months ago
Hardware-Accelerated Rendering of Photo Hulls
This paper presents an efficient hardware-accelerated method for novel view synthesis from a set of images or videos. Our method is based on the photo hull representation, which i...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
TOG
2002
82views more  TOG 2002»
13 years 7 months ago
Stable but responsive cloth
We present a semi-implicit cloth simulation technique that is very stable yet also responsive. The stability of the technique allows the use of a large fixed time step when simula...
Kwang-Jin Choi, Hyeong-Seok Ko