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TVCG
2010
205views more  TVCG 2010»
13 years 9 months ago
Estimation of Detection Thresholds for Redirected Walking Techniques
—In immersive virtual environments (IVEs) users can control their virtual viewpoint by moving their tracked head and by walking through the real world. Usually, movements in the ...
Frank Steinicke, Gerd Bruder, Jason Jerald, Harald...
PETRA
2010
ACM
14 years 2 months ago
Tracking your steps on the track: body sensor recordings of a controlled walking experiment
Monitoring human motion has recently received great attention and can be used in many applications, such as human motion prediction. We present the collected data set from a body ...
Jefrey Lijffijt, Panagiotis Papapetrou, Jaakko Hol...
TOG
2008
89views more  TOG 2008»
13 years 10 months ago
Continuation methods for adapting simulated skills
Modeling the large space of possible human motions requires scalable techniques. Generalizing from example motions or example controllers is one way to provide the required scalab...
KangKang Yin, Stelian Coros, Philippe Beaudoin, Mi...
CGF
2000
96views more  CGF 2000»
13 years 10 months ago
Realistic collision avoidance of upper limbs based on neuroscience models
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
Jean-Christophe Nebel
CGF
2004
151views more  CGF 2004»
13 years 10 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...