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» Realistic Input Models for Geometric Algorithms
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CA
1996
IEEE
13 years 11 months ago
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These...
Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pe...
CCCG
2006
13 years 8 months ago
Polygon Reconstruction from Line Cross-Sections
We study the following geometric probing problem: Reconstruct a planar polygon from its intersections with a collection of arbitrarily-oriented "cutting" lines. We propo...
Gill Barequet, Craig Gotsman, Avishay Sidlesky
NIPS
2004
13 years 8 months ago
Support Vector Classification with Input Data Uncertainty
This paper investigates a new learning model in which the input data is corrupted with noise. We present a general statistical framework to tackle this problem. Based on the stati...
Jinbo Bi, Tong Zhang
COMPGEOM
2003
ACM
14 years 19 days ago
Local polyhedra and geometric graphs
We introduce a new realistic input model for geometric graphs and nonconvex polyhedra. A geometric graph G is local if (1) the longest edge at every vertex v is only a constant fa...
Jeff Erickson
JVCA
2006
206views more  JVCA 2006»
13 years 7 months ago
Realistic human hand deformation
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim