We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These...
Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pe...
We study the following geometric probing problem: Reconstruct a planar polygon from its intersections with a collection of arbitrarily-oriented "cutting" lines. We propo...
This paper investigates a new learning model in which the input data is corrupted with noise. We present a general statistical framework to tackle this problem. Based on the stati...
We introduce a new realistic input model for geometric graphs and nonconvex polyhedra. A geometric graph G is local if (1) the longest edge at every vertex v is only a constant fa...
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...