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ICIP
2006
IEEE
14 years 9 months ago
Image-Based Simulation of Gaseous Material
We present a method for real-time image based simulation of gaseous material such as fire and smoke. We model the kinematics of these phenomena by a mass-spring system, and their ...
Murat Balci, Mais Alnasser, Hassan Foroosh
MIG
2009
Springer
14 years 1 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
JCNS
2000
165views more  JCNS 2000»
13 years 7 months ago
A Population Density Approach That Facilitates Large-Scale Modeling of Neural Networks: Analysis and an Application to Orientati
We explore a computationally efficient method of simulating realistic networks of neurons introduced by Knight, Manin, and Sirovich (1996) in which integrate-and-fire neurons are ...
Duane Q. Nykamp, Daniel Tranchina
ASIASIM
2004
Springer
14 years 23 days ago
Intuitive Control of Dynamic Simulation Using Improved Implicit Constraint Enforcement
Geometric constraints are imperative components of many dynamic simulation systems to effectively control the behavior of simulated objects. In this paper we present an improved fi...
Min Hong, Samuel W. J. Welch, Min-Hyung Choi
WSC
2001
13 years 8 months ago
An agent architecture for implementing command and control in military simulations
In models of military operations it is important to include the Command and Control (C2) process in order to achieve a realistic simulation of a military force's behaviour an...
Colin R. Mason, James Moffat