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IJVR
2008
125views more  IJVR 2008»
13 years 6 months ago
The Virtual Instructor Intervention: A Case in LEGO Robotics
Solving robotic exercises is a difficult task for students because the modeling activity involved requires students to comprehend programming, robotic design concepts as well as ba...
Pauline H. Mosley, Jayfus T. Doswell
GI
2009
Springer
13 years 4 months ago
A Framework for Visuo-Haptic Simulation of Puncture Interventions
: A framework for virtual reality based training of puncture interventions is presented. The system uses a haptic device with six degrees of freedom (6DOF) to enable realistic forc...
Matthias Färber, David Dalek, Christian R. Ha...
CARS
2004
13 years 8 months ago
Haptic interaction in VR-based paracentesis simulation for dexterity enhancement and assessment
In this paper we describe the development of an interactive virtual reality (VR) system that aims to realistically simulate specific paracentesis clinical procedures (particularly ...
Costas S. Tzafestas, Yiannis Koumpouros, Kostas Bi...
AVI
2004
13 years 8 months ago
Observing and adapting user behavior in navigational 3D interfaces
In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system...
Augusto Celentano, Fabio Pittarello
VR
1999
IEEE
154views Virtual Reality» more  VR 1999»
13 years 11 months ago
A Virtual Assembly Design Environment
The Virtual Assembly Design Environment (VADE) is a Virtual Reality (VR) based engineering application which allows engineers to evaluate, analyze, and plan the assembly of mechan...
Sankar Jayaram, Yong Wang, Uma Jayaram, Kevin W. L...