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» Realistic human hand deformation
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CA
1999
IEEE
13 years 11 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
SIBGRAPI
2007
IEEE
14 years 29 days ago
A Simple Framework for Natural Animation of Digitized Models
We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely meshbased and req...
Edilson de Aguiar, Rhaleb Zayer, Christian Theobal...
BVAI
2007
Springer
14 years 27 days ago
The Bayesian Draughtsman: A Model for Visuomotor Coordination in Drawing
Abstract. In this article we present a model of realistic drawing accounting for visuomotor coordination, namely the strategies adopted to coordinate the processes of eye and hand ...
Ruben Coen Cagli, Paolo Coraggio, Paolo Napoletano...
CGI
2004
IEEE
13 years 10 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
ACMACE
2005
ACM
13 years 8 months ago
Heat sensation in image creation with thermal vision
We introduce how to involve the heat sensation in image creation by using thermal vision. We develop ”ThermoTablet” which can detect touch regions of physical input objects on...
Daisuke Iwai, Kosuke Sato