In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely meshbased and req...
Edilson de Aguiar, Rhaleb Zayer, Christian Theobal...
Abstract. In this article we present a model of realistic drawing accounting for visuomotor coordination, namely the strategies adopted to coordinate the processes of eye and hand ...
Ruben Coen Cagli, Paolo Coraggio, Paolo Napoletano...
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
We introduce how to involve the heat sensation in image creation by using thermal vision. We develop ”ThermoTablet” which can detect touch regions of physical input objects on...