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ICCV
2003
IEEE
14 years 1 months ago
Modeling Textured Motion : Particle, Wave and Sketch
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
Yizhou Wang, Song Chun Zhu
CSE
2009
IEEE
14 years 2 months ago
A Study of Information Diffusion over a Realistic Social Network Model
—Sociological models of human behavior can explain population-level phenomena within social systems; computer modeling can simulate a wide variety of scenarios and allow one to p...
Andrea Apolloni, Karthik Channakeshava, Lisa Durbe...
SIGGRAPH
1998
ACM
13 years 12 months ago
Realistic Modeling and Rendering of Plant Ecosystems
Modeling and rendering of natural scenes with thousands of plants poses a number of problems. The terrain must be modeled and plants must be distributed throughout it in a realist...
Oliver Deussen, Pat Hanrahan, Bernd Lintermann, Ra...
WOSP
2004
ACM
14 years 1 months ago
Generating realistic workloads for network intrusion detection systems
While the use of network intrusion detection systems (nIDS) is becoming pervasive, evaluating nIDS performance has been found to be challenging. The goal of this study is to deter...
Spyros Antonatos, Kostas G. Anagnostakis, Evangelo...
ICIP
2008
IEEE
14 years 2 months ago
Boosted Interactively Distributed Particle Filter for automatic multi-object tracking
In this paper, we propose a Boosted Interactively Distributed Particle Filter (BIDPF) to address the problem of automatic multi-object tracking in the application of player tracki...
Yi Wu, Xiaofeng Tong, Yimin Zhang, Hanqing Lu