Sciweavers

69 search results - page 6 / 14
» Realistic shading of human skin in real time
Sort
View
PRICAI
2004
Springer
14 years 25 days ago
Classifying Human Actions Using an Incomplete Real-Time Pose Skeleton
Currently, most human action recognition systems are trained with feature sets that have no missing data. Unfortunately, the use of human pose estimation models to provide more des...
Patrick Peursum, Hung Hai Bui, Svetha Venkatesh, G...
ICVGIP
2008
13 years 9 months ago
Real-Time Painterly Rendering of Terrains
We present a non-photo realistic, real-time painterly rendering technique for terrains. The painterly appearance and the impression of terrains is created by effectively rendering...
Shiben Bhattacharjee, P. J. Narayanan
CVPR
2009
IEEE
15 years 1 months ago
A Graph-based Approach to Skin Mole Matching Incorporating Template-Normalized Coordinates
Density of moles is a strong predictor of malignant melanoma. Some dermatologists advocate periodic fullbody scan for high-risk patients. In current practice, physicians compare...
Ghassan Hamarneh, Hengameh Mirzaalian, Tim K. Lee
CIARP
2007
Springer
14 years 1 months ago
Human Detection in Indoor Environments Using Multiple Visual Cues and a Mobile Robot
In order to deploy mobile robots in social environments like indoor buildings, they need to be provided with perceptual abilities to detect people. In the computer vision literatur...
Stefan Pszczólkowski, Alvaro Soto
ICCV
2009
IEEE
13 years 5 months ago
Fast realistic multi-action recognition using mined dense spatio-temporal features
Within the field of action recognition, features and descriptors are often engineered to be sparse and invariant to transformation. While sparsity makes the problem tractable, it ...
Andrew Gilbert, John Illingworth, Richard Bowden