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» Reality and Virtual Reality in Mathematics
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AFRIGRAPH
2007
ACM
14 years 1 months ago
Generic computation of bulletin boards into geometric kernels
Nowadays, many commercial CAD systems are built on proprietary geometric kernels which provide an API containing a set of high level geometric operations (boolean operations, slot...
Mehdi Baba-ali, David Marcheix, Xavier Skapin, Yve...
AFRIGRAPH
2009
ACM
14 years 1 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage
AFRIGRAPH
2010
ACM
14 years 1 months ago
Visualization of solution sets from automated docking of molecular structures
Aligning structures, often referred to as docking or registration, is frequently required in fields such as computer science, robotics and structural biology. The task of alignin...
Johannes Jansen van Vuuren, Michelle Kuttel, James...
AFRIGRAPH
2003
ACM
14 years 1 months ago
Rendering optimisations for stylised sketching
We present work that specifically pertains to the rendering stage of stylised, non-photorealistic sketching. While a substantial body of work has been published on geometric optim...
Holger Winnemöller, Shaun Bangay
AFRIGRAPH
2003
ACM
14 years 1 months ago
Efficient clustering and visibility calculation for global illumination
Using a radiosity method to estimate light inter-reflections within large scenes still remains a difficult task. The two main reasons are: (i) the computations entailed by the rad...
Daniel Meneveaux, Kadi Bouatouch, Gilles Subrenat,...