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IJVR
2006
89views more  IJVR 2006»
13 years 10 months ago
Requirements, Implementation and Applications of Hand-held Virtual Reality
While hand-held computing devices are capable of rendering advanced 3D graphics and processing of multimedia data, they are not designed to provide and induce sufficient sense of i...
Jane Hwang, Jaehoon Jung, Sunghoon Yim, Jaeyoung C...
PRESENCE
2008
98views more  PRESENCE 2008»
13 years 10 months ago
A High-End Virtual Reality Setup for the Study of Mental Rotations
Mental rotation is the capacity to predict the orientation of an object or the layout of a scene after a change in viewpoint. Previous studies have shown that the cognitive cost o...
Alexandre Lehmann, Manuel Vidal, Heinrich H. B&uum...
ICIP
2000
IEEE
14 years 11 months ago
Virtual Reality Using the Concentric Mosaic: Construction, Rendering and Data Compression
This paper proposes a new image based rendering technique called concentric mosaic for virtual reality applications. It is constructed by capturing vertical slit images when a cam...
Heung-Yeung Shum, King To Ng, Shing-Chow Chan
ER
2007
Springer
117views Database» more  ER 2007»
14 years 4 months ago
Conceptual Modeling for Virtual Reality
This paper explores the opportunities and challenges for Conceptual Modeling in the domain of Virtual Reality (VR). VR applications are becoming more feasible due to better and fa...
Olga De Troyer, Frederic Kleinermann, Bram Pellens...
SG
2005
Springer
14 years 3 months ago
VR-Mirror: A Virtual Reality System for Mental Practice in Post-Stroke Rehabilitation
Developments in basic neurological research and techniques used to train professional athletes suggest that one way of facilitating this learning process of motor schemas is throug...
José Antonio Lozano, Javier Montesa, Mari C...