We survey logic-based and automata-based languages and techniques for the speci cation and veri cation of real-time systems. In particular, we discuss three syntactic extensions of...
This paper attempts to improve our understanding of timed languages and their relation to timed automata. We start by giving a constructive proof of the folk theorem stating that t...
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...