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» Realtime Caustics using Distributed Photon Mapping
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VRCAI
2006
ACM
14 years 1 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
ISORC
2007
IEEE
14 years 1 months ago
Real-Time Dynamic Guarantee in Component-Based Middleware
This paper describes an extension to the componentbased programming model to support real-time dynamic guarantee for distributed applications. The extended model aims to include a...
Cássia Yuri Tatibana, Carlos Montez, R&ocir...
CRV
2006
IEEE
192views Robotics» more  CRV 2006»
13 years 11 months ago
Design and analysis of a framework for real-time vision-based SLAM using Rao-Blackwellised particle filters
This paper addresses the problem of simultaneous localization and mapping (SLAM) using vision-based sensing. We present and analyse an implementation of a RaoBlackwellised particl...
Robert Sim, Pantelis Elinas, Matt Griffin, Alex Sh...
SCIA
2009
Springer
199views Image Analysis» more  SCIA 2009»
14 years 2 months ago
Appearance Based Extraction of Planar Structure in Monocular SLAM
This paper concerns the building of enhanced scene maps during real-time monocular SLAM. Specifically, we present a novel algorithm for detecting and estimating planar structure i...
José Martínez-Carranza, Andrew Calwa...
IPPS
2003
IEEE
14 years 22 days ago
Integration of a CAN-Based Connection-Oriented Communication Model into Real-Time CORBA
The Real-Time CORBA and minimumCORBA specifications are important steps towards defining standard-based middleware which can satisfy real-time requirements in an embedded system...
Stefan Lankes, Andreas Jabs, Thomas Bemmerl