Sciweavers

576 search results - page 50 / 116
» Realtime Personal Positioning System for Wearable Computers
Sort
View
KI
2002
Springer
13 years 8 months ago
Adaptivity through Unobstrusive Learning
In this paper, we present an approach for learning interest profiles implicitly from positive user observations only. This approach eliminates the need to prompt users for ratings...
Ingo Schwab, Alfred Kobsa
SIGGRAPH
1999
ACM
14 years 1 months ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
MOBISYS
2004
ACM
14 years 8 months ago
NWSLite: A Light-Weight Prediction Utility for Mobile Devices
Computation off-loading, i.e., remote execution, has been shown to be effective for extending the computational power and battery life of resource-restricted devices, e.g., hand-h...
Selim Gurun, Chandra Krintz, Richard Wolski
ICCV
2007
IEEE
13 years 10 months ago
Ten-fold Improvement in Visual Odometry Using Landmark Matching
Our goal is to create a visual odometry system for robots and wearable systems such that localization accuracies of centimeters can be obtained for hundreds of meters of distance ...
Zhiwei Zhu, Taragay Oskiper, Supun Samarasekera, R...
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
14 years 2 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross