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» Reasoning About General Games Described in GDL-II
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COMMA
2008
13 years 8 months ago
Integrating Object and Meta-Level Value Based Argumentation
Abstract. A recent extension to Dung's argumentation framework allows for arguments to express preferences between other arguments. Value based argumentation can be formalised...
Sanjay Modgil, Trevor J. M. Bench-Capon
AVSS
2009
IEEE
14 years 2 months ago
Context-Based Reasoning Using Ontologies to Adapt Visual Tracking in Surveillance
— Classical tracking methods are often insufficient when dealing with complex scenarios. In order to solve tracking errors, innovative techniques based on the use of information ...
Juan Gómez-Romero, Miguel A. Patricio, Jes&...
CHI
2007
ACM
14 years 7 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
AAAI
2006
13 years 8 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
MFCS
2010
Springer
13 years 5 months ago
Asynchronous Omega-Regular Games with Partial Information
We address the strategy problem for ω-regular two-player games with partial information, played on finite game graphs. We consider two different kinds of observability on a gene...
Bernd Puchala