Sciweavers

278 search results - page 17 / 56
» Reasoning About General Games Described in GDL-II
Sort
View
CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
13 years 7 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock
IPTPS
2004
Springer
14 years 23 days ago
Uncoordinated Load Balancing and Congestion Games in P2P Systems
In P2P systems, users often have many choices of peers from whom to download their data. Each user cares primarily about its own response time, which depends on how many other use...
Subhash Suri, Csaba D. Tóth, Yunhong Zhou
ECAI
2010
Springer
13 years 8 months ago
Joint handling of Rational and Behavioral reactions in Assistant Conversational Agents
We describe here a framework dedicated to studies and experimentations upon the nature of the relationships between the rational reasoning process of an artificial agent and its ps...
Jean-Paul Sansonnet, François Bouchet
ATAL
2008
Springer
13 years 9 months ago
Self-interested database managers playing the view maintenance game
A database view is a dynamic virtual table composed of the result set of a query, often executed over different underlying databases. The view maintenance problem concerns how a v...
Hala Mostafa, Victor R. Lesser, Gerome Miklau
IAT
2007
IEEE
14 years 1 months ago
Formalizing Practical Reasoning Under Uncertainty: An Argumentation-Based Approach
Practical reasoning (PR), as advocated by philosophers is concerned by reasoning about what agents should do. It follows mainly two steps. A deliberation one for identifying the g...
Leila Amgoud, Henri Prade