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» Reasoning About General Games Described in GDL-II
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LOGCOM
1998
178views more  LOGCOM 1998»
13 years 7 months ago
Applying the Mu-Calculus in Planning and Reasoning about Action
Planning algorithms have traditionally been geared toward achievement goals in single-agent environments. Such algorithms essentially produce plans to reach one of a specified se...
Munindar P. Singh
AAAI
2010
13 years 8 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
KI
2005
Springer
14 years 26 days ago
Dependency Calculus: Reasoning in a General Point Relation Algebra
The point algebra is a fundamental formal calculus for spatial and temporal reasoning. We present a new generalization that meets all requirements to describe dependencies on netw...
Marco Ragni, Alexander Scivos
AIIA
2007
Springer
14 years 1 months ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
ATAL
2006
Springer
13 years 9 months ago
Camera-based observation of football games for analyzing multi-agent activities
This paper describes a camera-based observation system for football games that is used for the automatic analysis of football games and reasoning about multi-agent activity. The o...
Michael Beetz, Nico von Hoyningen-Huene, Jan Bando...