In planning tasks an agent may often find himself in a situation demanding that he choose an action that would prevent some unwanted event from occurring. Similarly, in tasks invo...
We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about t...
Krishnendu Chatterjee, Laurent Doyen, Thomas A. He...
In many clustering applications, the user has some vague notion of the number and membership of the desired clusters. However, it is difficult for the user to provide such knowled...
Anil K. Jain, Pavan Kumar Mallapragada, Martin H. ...
Qualitative Coalitional Games (QCGs) are a version of coalitional games in which an agent's desires are represented as goals which are either satisfied or unsatisfied, and ea...
Constructing presentations as stories is about presenting events that receive their relevance and meaning within the context of the presentation, and about means to define a well-...
Arturo Nakasone, Helmut Prendinger, Mitsuru Ishizu...