Overcoming the disadvantages of equidistant discretization of continuous actions, we introduce an approach that separates time into slices of varying length bordered by certain ev...
Many real life optimization problems are defined in terms of both hard and soft constraints, and qualitative conditional preferences. However, there is as yet no single framework f...
Carmel Domshlak, Steven David Prestwich, Francesca...
This paper presents an extension of a proof system for encoding generic judgments, the logic FOλ∆ of Miller and Tiu, with an induction principle. The logic FOλ∆ is itself an...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human intervention...
A policy describes the conditions under which an action is permitted or forbidden. We show that a fragment of (multi-sorted) first-order logic can be used to represent and reason...