Type-and-effect systems are a natural approach for statically reasoning about a program’s execution. They have been used to track a variety of computational effects, for example...
We present a game-based interface for acquiring common sense knowledge. In addition to being interactive and entertaining, our interface guides the knowledge acquisition process t...
Robert Speer, Jayant Krishnamurthy, Catherine Hava...
Recent advances in scene understanding and related tasks
have highlighted the importance of using regions to reason
about high-level scene structure. Typically, the regions are
...
This paper presents the case of Arinia, a custommade piece of social software with strong similarities to today’s microblogging applications. Arinia has been in use in a medium-...
Different classes of information system stakeholders depend on different values to be successful. Understanding stakeholders’ value dependencies is critical for developing softw...
Di Wu, Qi Li, Mei He, Barry W. Boehm, Ye Yang, Sup...