We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
How can an intelligent agent update her knowledge base about an action domain, relative to some conditions (possibly obtained from earlier observations)? We study this question in...
Abstract. We study the problem of predictive data mining in the competitive multi-agent setting, in which each agent is assumed to have some partial knowledge needed for correctly ...
Argumentation allows agents to exchange additional information to argue about their beliefs and other mental attitudes during the negotiation process. Utterances and subsequent obs...
An agent who bases his actions upon explicit logical formulae has at any given point in time a finite set of formulae he has computed. Closure or consistency conditions on this se...