In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system...
This paper describes a general methodology for automated recognition of complex human activities. The methodology uses a context-free grammar (CFG) based representation scheme to ...
This paper analyzes the movements of the human body limbs (hands, feet and head) and center of gravity in order to detect simple actions such as walking, jumping and displacing an...
Abstract. This paper presents a novel approach to analyze the appearance of human motions with a simple model i.e. mapping the motions using a virtual marionette model. The approac...
This paper provides a new fully automatic framework to analyze facial action units, the fundamental building blocks of facial expression enumerated in Paul Ekman’s Facial Action...