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» Reconciliation of Object Interaction Models
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AVI
2006
13 years 11 months ago
Programming rich interactions using the hierarchical state machine toolkit
Structured graphics models such as Scalable Vector Graphics (SVG) enable designers to create visually rich graphics for user interfaces. Unfortunately current programming tools ma...
Renaud Blanch, Michel Beaudouin-Lafon
CHI
2006
ACM
14 years 10 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
ICFP
2005
ACM
14 years 10 months ago
A step-indexed model of substructural state
The concept of a "unique" object arises in many emerging programming languages such as Clean, CQual, Cyclone, TAL, and Vault. In each of these systems, unique objects ma...
Amal J. Ahmed, Matthew Fluet, Greg Morrisett
FDG
2009
ACM
14 years 4 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
HICSS
2007
IEEE
156views Biometrics» more  HICSS 2007»
14 years 4 months ago
Bridging Business Value Models and Process Models in Aviation Value Webs via Possession Rights
While exploring value webs -cooperating enterprises- it is common to view such webs from multiple perspectives: (1) the business value perspective, (2) the business process perspe...
Vincent Pijpers, Jaap Gordijn