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» Reconciliation of Object Interaction Models
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CHI
1997
ACM
14 years 2 months ago
MOBI-D: A Model-Based Development Environment for User-Centered Design
MOBI-D (Model-Based Interface Designer) is a software environment the design and development of user interfaces from declarative interface models. End-users informally describe ta...
Angel R. Puerta, David Maulsby
SI3D
2006
ACM
14 years 4 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
WSC
1998
13 years 11 months ago
High Level Architecture Remote Data Filtering
The current structure of the High Level Architecture (HLA) puts a tremendous burden on network load and CPU utilization for large distributed simulations due to its limited contro...
William S. Murphy Jr., Galen D. Aswegen
ICDM
2009
IEEE
152views Data Mining» more  ICDM 2009»
13 years 8 months ago
A Sparsification Approach for Temporal Graphical Model Decomposition
Temporal causal modeling can be used to recover the causal structure among a group of relevant time series variables. Several methods have been developed to explicitly construct te...
Ning Ruan, Ruoming Jin, Victor E. Lee, Kun Huang
CGF
2011
13 years 1 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt