MOBI-D (Model-Based Interface Designer) is a software environment the design and development of user interfaces from declarative interface models. End-users informally describe ta...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
The current structure of the High Level Architecture (HLA) puts a tremendous burden on network load and CPU utilization for large distributed simulations due to its limited contro...
Temporal causal modeling can be used to recover the causal structure among a group of relevant time series variables. Several methods have been developed to explicitly construct te...
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...