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» Reconciliation of Object Interaction Models
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DIGRA
2005
Springer
14 years 3 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 3 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
ATAL
2004
Springer
14 years 3 months ago
Trust Dynamics: How Trust Is Influenced by Direct Experiences and by Trust Itself
In this paper we will examine two main aspects of trust dynamics: a) How direct experiences involving trust, with their successes or failures, influence the future trust of an age...
Rino Falcone, Cristiano Castelfranchi
COORDINATION
2004
Springer
14 years 3 months ago
O'Klaim: A Coordination Language with Mobile Mixins
This paper presents O’KLAIM (Object-Oriented KLAIM), a linguistic extension of the higher-order calculus for mobile processes KLAIM with objectoriented features. Processes intera...
Lorenzo Bettini, Viviana Bono, Betti Venneri
HICSS
2003
IEEE
124views Biometrics» more  HICSS 2003»
14 years 3 months ago
A Framework for Strategic Balancing of Knowledge Management Initiatives
Enterprises need to understand the impact of different types of knowledge management (KM) approaches on business strategy, and how they interact with other types of initiatives to...
Jan Aidemark, Håkan Sterner