In this paper we present an interactive method for simulating deformable objects using skeletal constraints. We introduce a two-way coupling of a finite element model and a skelet...
Joachim Georgii, Daniel Lagler, Christian Dick, R&...
We present an implemented model for speech recognition in natural environments which relies on contextual information about salient entities to prime utterance recognition. The hyp...
— Affordances represent the behavior of objects in terms of the robot’s motor and perceptual skills. This type of knowledge plays a crucial role in developmental robotic system...
Luis Montesano, Manuel Lopes, Alexandre Bernardino...
The objective of this paper is two-fold. The first is to develop a methodology capable of extracting the Human Values Scale (HVS) from the user, with reference to his/her objective...
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...