This paper is concerned with the problem of dynamically reconstructing the 3D surface of an object undergoing non-rigid motion. The problem is cast as reconstructing a continuous ...
A method based on computer vision technologies is presented to achieve the function that the simulated motion in sport simulation system and the motion in sport video are presente...
In this paper, we introduce a new algorithm for 3-D image reconstruction from cone-beam (CB) projections acquired along a partial circular scan. Our algorithm is based on a novel, ...
Abstract. Using silhouettes in uncontrolled environments typically requires handling occlusions as well as changing or cluttered backgrounds, which limits the applicability of most...
In practice, rigid objects often move on a plane. The object then rotates around a fixed axis and translates in a plane orthogonal to this axis. For a concrete example, think of a...