Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
We consider the problem of estimating the depth of each pixel in a scene from a single monocular image. Unlike traditional approaches [18, 19], which attempt to map from appearanc...
This paper presents a novel approach for dense reconstruction from a single-view of a repetitive scene structure. Given an image and its detected repetition regions, we model the ...
A uni ed framework for 3 D shape reconstruction allows us to combine image-based and geometry-based information sources. The image information is akin to stereo and shape-fromshad...
The problem of reconstructing 3D scene features from multiple views with known camera motion and given image correspondences is considered. This is a classical and one of the most...