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SI3D
2010
ACM
14 years 28 days ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
CVPR
2010
IEEE
14 years 4 months ago
Single Image Depth Estimation From Predicted Semantic Labels
We consider the problem of estimating the depth of each pixel in a scene from a single monocular image. Unlike traditional approaches [18, 19], which attempt to map from appearanc...
Beyang Liu, Stephen Gould, Daphne Koller
CVPR
2011
IEEE
13 years 4 months ago
Repetition-based Dense Single-View Reconstruction
This paper presents a novel approach for dense reconstruction from a single-view of a repetitive scene structure. Given an image and its detected repetition regions, we model the ...
Changchang Wu, Jan-Michael Frahm, Marc Pollefeys
ECCV
1994
Springer
14 years 9 months ago
Using 3-Dimensional Meshes To Combine Image-Based and Geometry-Based Constraints
A uni ed framework for 3 D shape reconstruction allows us to combine image-based and geometry-based information sources. The image information is akin to stereo and shape-fromshad...
Pascal Fua, Yvan G. Leclerc
SCIA
2007
Springer
149views Image Analysis» more  SCIA 2007»
14 years 1 months ago
Triangulation of Points, Lines and Conics
The problem of reconstructing 3D scene features from multiple views with known camera motion and given image correspondences is considered. This is a classical and one of the most...
Klas Josephson, Fredrik Kahl